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Old Jan 21, 2006, 12:35 AM // 00:35   #1
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Default Attack Order Priority Change?

Before Factions, (my) attack order from first priority to last,
  • Monk
  • Mesmer
  • Elementalist
  • Necro
  • Ranger
  • Warrior

Now with two professions added, Assassin and Ritualist, I have come to some predicaments.
  • Firstly, Ritualists now produce spirits. Spirits play a big role on the battlefield and can pose a problem. So I don't know which one to attack first; The maker of the spirits or the spirits itself...
  • Secondly, I suppose that the assassin in almost the same league as a ranger. So where should the assassin in the attack order? After or before the ranger? Or should we go to extremes and put it as first or last priority?

I want to hear some input on this...
And your own attack order
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Old Jan 21, 2006, 12:38 AM // 00:38   #2
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Monk
Ritualist
Mesmer
Necro
Ele
Assasin
Ranger
Warrior
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Old Jan 21, 2006, 12:41 AM // 00:41   #3
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Assassins have really weak armor and do a lot of damage, they're pretty high up on my attack list, probably just below ele's/mesmers. Even as an Assassin I go after other assassins, mostly because it's fun beating the crap out of another assassin 1 vs 1 every time, lol.
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Old Jan 21, 2006, 12:46 AM // 00:46   #4
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Quote:
Originally Posted by Rikimaru
Assassins have really weak armor
They have armor the same level as ranger.
Quote:
Originally Posted by Rikimaru
and do a lot of damage,
They can go as a support class -- flag carrier, pushing the other nontargeted enemies around so monks waste energy

IMO:
Mo
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Old Jan 21, 2006, 12:49 AM // 00:49   #5
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Well Chris, I wouldn't dream of telling you which order to attack in ... but only to say that my list is very similar, although I always try to get that #%$*@% necro out of the way right after monks and messies ... Life Transfer, parasites, Faintheartedness, vampiric spells all annoy me to no end >_< I'd rather be shut down or empathied by a mesmer sometimes.

Any blood/curse necro just gets under my skin for some reason ... probably all those times I was busy chasing a monk or something else and didn't notice the life transfer and siphon putting -10 on me while chasing ... ahh we were all new and foolish once, weren't we?
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Old Jan 21, 2006, 01:01 AM // 01:01   #6
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Quote:
Originally Posted by Rafe
They have armor the same level as ranger.
No they don't, Rangers have +30 vs elements. And while that doesnt help a ranger in melee much, I seem to be one of the few people that think rangers have really weak armor as well.
I've actually heard many people say Rangers can tank almost as well as a warrior.
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Old Jan 21, 2006, 01:01 AM // 01:01   #7
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Iowerth,
Like that Spanish guy said,
"It's better to die standing, than dying on your knees" I think I got that right.
If someone can answer who said the last quote correctly, I'll give you one of the new greens...
Just kidding! Had you there, didn't I?

On -Topic
So, Ritualists are the new squishy characters in business? And assasins like rangers? Just like I had predicted.
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Old Jan 21, 2006, 01:07 AM // 01:07   #8
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Quote:
Originally Posted by chris_nin00
  • Firstly, Ritualists now produce spirits. Spirits play a big role on the battlefield and can pose a problem. So I don't know which one to attack first; The maker of the spirits or the spirits itself...

I want to hear some input on this...
And your own attack order
I think it would depend of the spirits. maybe a good idea would be to kill the restoration spirits first. Ritualist need to wait from 45 to 60 second to respawn them. and spirits die pretty fast. The aggressive spirit are not so bad.. beside the knocking down one which can be anoying... but helpful against last-man-runner in CA (or is it RA now?)

Last edited by Juhanah; Jan 21, 2006 at 01:10 AM // 01:10..
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Old Jan 21, 2006, 01:33 AM // 01:33   #9
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Go after the Ritualist, if they die, their spirits go with them.
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Old Jan 21, 2006, 02:27 AM // 02:27   #10
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Since I play spike often, it's mainly: Mesmers first then damage dealers and warriors if they become a pain for others, monks are last.

When playing balanced grups, it's the same as Sliceman.
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Old Jan 21, 2006, 02:30 AM // 02:30   #11
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I dunno, I expect assassins, at least the shadow stepping ones, would be the very last priority. Assassins have the best running skills and can essentually warp making them hard to track down. This would probably force you to divide up your team, not good if there are still other enemies left.
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Old Jan 21, 2006, 02:38 AM // 02:38   #12
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Monks first really only applies to the 4v4 arenas :\

Ritualists are probably second now, becuase they can play 3 equally annoying roles:
A monk wannabe - So take him like the monk
Spirit Spammer - This guy is too easy to take down since most of the time he is out casting, and if you destroy his work (really easy) - then he is out skill wise for about a minute.
Buffer - A guy that buffs the team, with weapon spells, much like a Orders Necro would buff with Orders - so taking him out decreases the efectiveness of the team as a whole.

Assassins are like Warriors - just blind them or something, and ignore them until they become a problem. Assassins have this weird thing where half or more of their bar is unusable at any given time because of requirements for attacks. Shadow Art Assassins can come in after the main casters in kill order I guess.
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Old Jan 21, 2006, 04:00 AM // 04:00   #13
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Quote:
Originally Posted by Rikimaru
No they don't, Rangers have +30 vs elements. And while that doesnt help a ranger in melee much, I seem to be one of the few people that think rangers have really weak armor as well.
I've actually heard many people say Rangers can tank almost as well as a warrior.
Most people use druids, which doesnt, I think.
Either way it provides the same natural armor, 70.
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Old Jan 21, 2006, 04:04 AM // 04:04   #14
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Quote:
Most people use druids, which doesnt, I think.
Either way it provides the same natural armor, 70.
u still get the +30AP vs elements even with druids
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Old Jan 21, 2006, 04:10 AM // 04:10   #15
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Quote:
Originally Posted by Valerius
u still get the +30AP vs elements even with druids
There you go then. ^^
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Old Jan 21, 2006, 04:26 AM // 04:26   #16
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I now target any A/R's first.
You can't treat them like warriors or rangers, because an A/R will insta-kill one teammember per 15 seconds if left unchecked.
Horribly overpowered little buggers, IMO.
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Old Jan 21, 2006, 04:29 AM // 04:29   #17
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Another fact need to be look at is that you can not tell if that ritualist is going to be offensive or defensive until he use his first skill.

Quote:
insta-kill one teammember per 15 seconds
instant kill the moment it reach 15 sec? or you mean kill after 15 sec?
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Old Jan 21, 2006, 04:39 AM // 04:39   #18
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Well I dislike rangers a lot worse than I dislike ele's or me's or anything else other than the monk/ritualist that is healing them. I usually go after a ranger and let the rest of the team go after the monk. I am just so sick of being interupted by them I keep them on the move and too busy to interupt every chance I get.

If there is no monk on the 4x4 randoms, rangers are top priority on my list.
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Old Jan 21, 2006, 04:52 AM // 04:52   #19
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Quote:
Originally Posted by Rikimaru
No they don't, Rangers have +30 vs elements. And while that doesnt help a ranger in melee much, I seem to be one of the few people that think rangers have really weak armor as well.
I've actually heard many people say Rangers can tank almost as well as a warrior.
while it's harder for a ranger to tank, they can do so. i made a R/W tanking build some time ago. quite effective, if you ask.

i've played with the assasin for about 20 minutes, and seeing their power, i'd have to put them higher on my priority list. i currently have no personal experience with the Ritualist, so i have no idea where to put them.

Mo
Me
N
A
R
E
Rt
W

Rangers are higher up on my list because i know what kind of damage a good ranger can do. conditions, interrupts and high DPS are a big concern.

that's my priority list for now. once i face off against a Rit, i'll see what i have to do...
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Old Jan 21, 2006, 04:54 AM // 04:54   #20
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Quote:
Originally Posted by Vermilion Okeanos
instant kill the moment it reach 15 sec? or you mean kill after 15 sec?
I mean that every 15 seconds the skillset has recycled. The assassin can then smack another, who after the attack is low on health, is deep wounded, poisoned, bleeding, crippled, and dazed - and at the least useless for the next ten seconds or so, probably dead.
*Serious* spike damage. There may be effective counters to them, but at present my counter is to try to kill them before they kill my team.
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